////Prefab credits to: ////Lunchbag- Chamber85 found @ gamedesign.net prefabs ////payphone- Mac_truck found @ gamedesign.net prefabs ////phonebook- Firestarter found @ gamedesign.net prefabs ////ENV texture - prime real estate by Mighty Pete, homepage ////http://www.geocities.com/Paris/LettBank/8119/ ////Special thanks to Mac @ Mac's Deathmatch (http://machl.tk) for the inspiration and help in making this map. I would have gave up without his help. hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: E:\PROGRA~1\ZHLT\hlcsg.exe D:\SIERRA\Half-Life\valve\maps\bitchbooth -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering D:\SIERRA\Half-Life\valve\maps\bitchbooth.map CreateBrush: (1.15 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.86 seconds) Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\valve\bitchcustom.wad added 15 additional animating textures. Texture usage is at 0.60 mb (of 4.00 mb MAX) 2.18 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: E:\PROGRA~1\ZHLT\hlbsp.exe D:\SIERRA\Half-Life\valve\maps\bitchbooth -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'D:\SIERRA\Half-Life\valve\maps\bitchbooth.prt' 1.96 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: E:\PROGRA~1\ZHLT\hlvis.exe D:\SIERRA\Half-Life\valve\maps\bitchbooth -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 748 portalleafs 2613 numportals BasePortalVis: (8.99 seconds) LeafThread: (1028.00 seconds) average leafs visible: 332 g_visdatasize:60828 compressed from 70312 1037.10 seconds elapsed [17m 17s] ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: E:\PROGRA~1\ZHLT\hlrad.exe -extra D:\SIERRA\Half-Life\valve\maps\bitchbooth -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 3674 faces Create Patches : 22719 base patches 0 opaque faces 372180 square feet [53593924.00 square inches] 47 direct lights BuildFacelights: (228.31 seconds) visibility matrix : 30.8 megs BuildVisLeafs: (74.97 seconds) MakeScales: (71.31 seconds) SwapTransfers: (14.42 seconds) Transfer Lists : 12882540 transfers Indices : 8157324 bytes Data : 51530160 bytes GatherLight: (0.65 seconds) FinalLightFace: (2.20 seconds) 393.99 seconds elapsed [6m 33s] ----- END hlrad -----