>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>> Map Information <<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>> Basic Information >>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Map name : DarkLab Files : darklab.bsp darklab.txt Map Version : Beta 0.3 Author : Xenith (Florian Kesseler) Previous Maps : None / This is my first finished HL map. eMail : xenith@gmx.de Homepage : members.xoom.com/xenmaps Date : 8th July 2000 >>>> Play Information >>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Single Player : No COOP : No Deathmatch : Yes # of Players : 4-8 Teamplay : Yes / Team Deathmatch Difficulty Settings : N/A New Textures : No New Sounds : No New Sprites : No New Models : No >>>> Map Description >>>> >>>>>>>>>>>>>>>>>>>>>>>>> It's an old research facility, where those damn sientists tested their nuclear bombs... and they have left some for you... The most parts of the level are very dark, so it may become a very interresting enemy-hunting. All weapons are good visible in the light, so you don't have to search them. There is many ammo for the basic weapons (MP5/Shotgun) and also enough for the RPG, so it will become a deadly match for all your enemies. When you test one of the nukes, you should be inside the bunker (the central building) and you may take a look at the explosion which looks pretty cool. You may frag your enemies also on the roof of the complex. >>>> Construction Information >>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Editors used : WorldCraft 3.3 Construction Time : about 2 weeks Compile Machine : PIII 500, 192 MB Compile Programs : WorldCraft Normal Compile with QCSG QBSP2 Full VIS QRAD -extra Compile Time : QCSG - 9 seconds QBSP2 - 9 seconds VIS - 1 minute, 28 seconds QRAD - 4 minutes, 7 seconds ============================ Total - 5 minutes, 53 seconds # of Solids : 554 # of Ents : 151 # of Faces : 3273 # of Textures : 108 (halflife.wad, decals.wad, xeno.wad, spraypaint.wad) >>>> Known Bugs >>>> >>>>>>>>>>>>>>>>>>>> <1> The Blast Doors in the bunker will open again when blocked by a player and then work in reverse. <2> You see some grey areas when you look throu the sky, but this doesn't affect gameplay. <3> The big explosion is not perfectly timed, I'm going to make it looking/feeling/sounding much better in the next map beta. <4> In two areas, the w-poly count reaches about 1050, you won't see any effect to speed when you have a actual cpu and 3d-accelarator. <5> A few textures look a little bit messed up (you won't notice unless you search those bugs) <6 *FIXED*> The lights on the roofes didn't work... seems to be a problem with beaver.. i compiled it with WC and it worked.. <7> Some people had problems while loading the map when it says "couldn't load fonts.wad" i removed fonts'wad from my worldcraft and recompiled it... hop it works now. If you find any other bugs, please report them to xenith@gmx.de. >>>> Special Thanks >>>> >>>>>>>>>>>>>>>>>>>>>>>> Thanks to all the nice guys at the Wavelength mapping forum, who have helped me with many of my problems. Thanks to all the nice editing sites out there, having some nice tuts online, which helped me to learn this mapping thing. Special Thanks to Valve, for giving us the best game ever :) >>>> Legal Information >>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Authors may not use this level as a base to build additional levels. You must not distribute this level unless you include this file with no modifications. If you don't co-operate, then don't distribute it in any form. This map may be distributed in every form, as long as distribution is free. (You may put it onto your homepage, CDs, BBS, magazines and so on, as long as you include this file with it.)